![]() ![]() I can also dock a TS at my Mammoths, and I've noticed there's a similar mining command for stations, and it gave me the idea that I could have a TS running to the nearest station selling minerals to fully automate the system. The original read me from X2 proved most useful. ![]() Some of this guide is based on X2s trade command MK3 (mostly the level based data). There have been rather a lot of questions on the Sector and Universe traders recently so, given that most of my income is from them, I thought Id write this guide. But you will have to learn the game mechanics in depth and optimize your empire. You dont need to exploit anything to 'win'. But I also would recommend some of the Litcube fixes and other mods/scripts for Litecube. Im not a native english speaker, so I suppose I missed some details there. There are multiple constant threats that get more and more powerful. Ive been trying for some days to install the Litcube Universe mod for AP, and even though the installation guide is quite clear, I keep on experiencing graphical and GUI problems. Q2 - Does the number of mining laser equipped make a difference? I.e. A brief guide to Sector and Universe traders. Well Litcubes is about running an empire. Q1 - How can I use the Carrier Command to tell all homebased ships to mine, rather than having to micromanage? (Is it actually possible, I've read that it was removed - but I swear I saw it available).Įach of these is equipped with only two mining lasers to maximise cargo space: ![]() I've got Mammoths sitting around with a load of Buster Miners individually homebased to it and tasked with mining: This small patch will restore Vanillas combat balance, with faster-firing and slower lasers to bring SWLU back to that classic X3 feeling. So the LU mod really messes with the mining commands, and although I've got the gist of it I reckon I could make it a lot more efficient and possibly fully automatic as well. ![]()
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